I think it also would have made things flow more easily if pressing "up" on the keyboard gave you the most recent command you executed, and never gave you whatever the console's response was. this would incentivize executing commands on particular tiles, rather than just executing a command on all the tiles at once without worrying about the consequences. I think it would be neat if you made it so that planting more than one plant in one tile perhaps means you yield more plants, but makes them much slower to grow, over-feeding plants also makes them grow more slowly, and harvesting immature plants kills them. as others have pointed out, there's really not any reason not to just switch between planting, feeding, and harvesting the tiles all at once. However, I felt that the gameplay itself was strange, and perhaps even tedious. the soft, beautiful guitar kind of reminded me of the soundtrack for "miner dig deep," that 2009 xbox 360 indie game that it's hard not to be nostalgic for. The atmosphere is wonderful, and as someone new to coding, I really appreciated the controls- being able to command the game from a console just felt really nice (although, isn't this the opposite of what the jam was about? haha). again, i have no idea what it is about this game that suddenly makes me able to go asleep, but nonetheless i wanted to thank you for pretty much changing my life. i know for a fact that it is not the games audio, as i have tried using thunderstorm audio before. i have no idea what it is about this game that suddenly causes my insomnia to be completely obsolete. i have discovered that, without fail, every single time i play through this game, by the end i am absolutely exhausted and perfectly capable of falling asleep. until now, the only surefire way to get me to fall asleep relatively easily is during a thunderstorm, which is something i obviously can't control. medicine helps sometimes, but certainly not always. i will lie awake for hours, sometimes even going days without physically being able to sleep. I focused on counting melons for a bit and sacrificing them after each harvest but no.Īs this is a jam game, I totally get it if this is where time ran out, but it's difficult to tell if that's what it is, or if something broke!įor as long as i can remember, i've had a problem with insomnia. This seemed to have closed the game's update loop. After advancing past this stage, the rain started behaving normally again, however the "next day" event stopped being formatted with the blue backdrop and started presenting as regular text and using the first level's "Another day passes" message. Incident report: when I advanced enough to be able to plant Nimbusmelons, the rain suddenly stopped falling vertically and instead started sliding horizontally across the top of the window, above the crop area. All the same, I kept playing quite a while after that. The storytelling is soft and interesting and I was disappointed to run into some bugs, or just an end of updates rather than an ending (I was looking forward to flooding the world!). Really quite lovely and engaging using console commands for a gardening game was an unexpected combination that I quite enjoyed. Hit the up arrow to go to the previous command. Tiles will deplete and must be fed every day. You may specify multiple space-separated coordinates to operate on. This will sow a random seed at the position. The available commands are as follows: plant Do this by planting crops, feeding them, harvesting them, and then sacrificing them to the rain sprites. Your goal is to advance the flood that will submerge the world of Man. The 9 tiles in the middle are your garden, with coordinates a1 through c3. This game will only require a keyboard to play.
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